Red Queens

I obtained the movie – A Scanner Darkly – for the science fiction assignment in Module 4 by renting on demand via Amazon. It was the first time I had ever done anything like that as I prefer to buy the videos outright. I have just now started to downsize my various collections and unlike my husband I do not feel the need to watch everything over and over again. I have my absolute favorites and those are the ones worth purchasing. The rest can be borrowed or rented.

I see DVD to video-on-demand as retrieval to enhancement on McLuhan’s tetrad. The current competition between DVDs and video-on-demand are examples of rekindled technology and emergent technology. DVDs rekindle the halcyon days of Beta and VHS tapes while video-on-demand is the new emerging technology that will replace the need for owning physical video material. As for being a Red Queen – I can see how video-on-demand fits the profile but there still is a huge market for physical DVDs – the Red Box. Once those begin a steady decline I would be more comfortable with the labeling of Red Queen to the scenario.

I have posted to the following blogs:

Elizabeth Scroggs

http://escroggs.blogspot.com/

Amanda Darlington

http://darlingtonsblog.blogspot.com/

Disruptive Technology – Module 4

Second Life is a disruptive technology because it changes the way things have been done in the past and can have consequences in real life.  Keep in mind that those consequences could be positive or negative.  For example, your home being connected to the internet may allow for proactive action during catastrophic events but it would also allow for theft and ill willed manipulation.  Second Life takes the interactive Internet “game” to a new level by allowing people to establish themselves as avatars in a virtual world in which one can play or work.  It can be free or users can opt to pay for services and goods.  Second Life offers a new way for people to communicate and collaborate.  These people could be sitting next to each other or be separated by entire countries.  Second Life diminishes the barriers of time and travel so that work and play can occur immediately!   

Some may ask what technology or innovation did Second Life displace? I am not sure it has totally displaced any specific technology.  Second Life has replaced some classrooms and some conferences – but not all.  It has replaced some businesses as well as some collaboration and communication – but not all.  The fear is that Second Life will eventually replace traditional face to face classes and conferences.  The fear is that Second Life will eventually replace traditional brick and mortar buildings. This is the same fear that plagues online classes, conferences and other gatherings.  Is it a rational fear?  Maybe – maybe not. 

A social benefit of Second Life is the elimination of time and travel barriers.  Conferences can be attended in Second Life saving organizations thousands of dollars!   For public libraries it means an expanded opportunity to those not normally able to attend the yearly American Library Associations – if the organization should ever to choose to host it on Second Life!  For educational institutions it means accessible residencies and borderless classrooms.

I think Second life is already being slowly replaced by other technologies such as Wii, Croquet and OpenSim.  If you have not checked out these other options then I suggest you do!  Keep in mind that these are still virtual platforms but each has its own unique style!  Have fun!

References:

Cerf, V. G. (2007, May 07). The Disruptive Power of Networks. Retrieved January 25, 2012, from Forbes: http://www.forbes.com/forbes/2007/0507/058.html

Rosedale, P. (2007, May 07). Alter Egos. Retrieved January 25, 2012, from Forbes: http://www.forbes.com/forbes/2007/0507/076.html

Rosedale, P. (2008). Philip Rosedale on Second Life [Video]. Retrieved from http://www.ted.com/index.php/talks/the_inspiration_of_second_life.html.

I have posted to the following blogs:

Elizabeth Scroggs

http://escroggs.blogspot.com/

Amanda Darlington

http://darlingtonsblog.blogspot.com/

Blog Rhymes – Module 3

A rhyme of history according to Thornburg is an innovation that rekindles something from the past.  When you think of it in a broad sense almost anything that has become automated rekindles something that was once handled in some manual fashion.  To me the most impressive is how we can take the most basic form of communication with us everywhere!  Storytelling was the way to pass history down from one generation to another and often the stories were done in song so that it was easier to remember.  Forward to public and private concerts held relaying information and the change is subtle to reflect the political stance of the time as well as to provide pleasure.  Enter the era of technology and we go from gramophone to radio, album to cassette, CD to MP3 and finally into the clouds!  Communication and more specifically the ability to tell stories with purpose and for pleasure has become a multi-million dollar business for which the future is endless.  The collaboration with others across the globe to share stories, to create music, to be well informed of medical and political changes has had a profound effect on how we view the world.  No longer do we have to wait for stories to be passed along or bards to retell of a battle – we are instantaneously a part of everything that happens.  Storytelling, news and concerts can be heard and viewed on any numerous handheld devices. 

 

The discussion held by Kevin Kelly really brings home how quickly things have changed and how we need to come to a better understanding that what was once thought impossible may now become reality.   What does the next 5,000 days hold for the Internet – for communication – for any of us is unknown but not matter what it is we should not be all that surprised!  I am still waiting for my flying car and for the ability to travel on a beam of light without paying extra for my carry-on bag!

 

Resources:

Kelly, K. (2007, December). Kevin Kelly on the next 5,000 days of the Web [Speech]. Speech delivered at the EG 2007 Conference, Los Angeles. Retrieved fromhttp://www.ted.com/index.php/talks/kevin_kelly_on_the_next_5_000_days_of_the_web.html

 

Michal Mlinowski – The Storytelling Museum of Poland. (n.d.). Retrieved January 15, 2012, from The Art of Storytelling Show: http://www.artofstorytellingshow.com/2009/12/16/michal-malinowski-storytelling-museum-poland/#more-1565

 

 

I have posted to the following blogs:

Elizabeth Scroggs

http://escroggs.blogspot.com/

Amanda Darlington

http://darlingtonsblog.blogspot.com/

 

Module 2 – Audio Tetrad

Audio is an important part of our daily lives involving communication of news, personal tales and entertainment.  The forms of audio are as widely varied as is the mediums in which it has evolved over the past century.   Back in 1877 Thomas Edison produced the first recording on a tinfoil covered spinning cylinder and man has since been perfecting the method to carry forth auditory messages utilizing various technologies.  Below are a series of tetrads that illustrate the    broad movement of audio technology from Phonographs to IPods.  Each Tetrad shows how the technology enhances a current audio technology or does something new, what it replaces, what it rekindles from the past and what may eventually replace this technology in the future.  Tetrads are used as a visual to see where a technology has arrived on the scene and where the trend lies in the future.

Reference

Audio Engineering Society. (n.d.). An Audio Timeline. Retrieved December 28, 2011, from Audio Engineering Society: http://www.aes.org/aeshc/docs/audio.history.timeline.html

I have posted at the following blogs:

Amanda Darlington – http://darlingtonsblog.blogspot.com/

Elizabeth Scroggins – http://escroggs.blogspot.com/

Micah Miner –  http://minerclass.blogspot.com/

 

 

Blog Trends – The Clicker Repost

A current technology that has emerged in the last few years that shapes learning or productivity in education is the student response system otherwise known as the clicker. There are several different companies that manufacture the clicker and promote its usage in classrooms ranging K-12.   The clicker is often used to gauge student interest, access work, quizzes and exams. The clicker can also be used to promote active learning.  Mayer (2009) defines two types of active learning – behavioral activity and cognitive activity.  Clickers used properly can enhance both active learning types.

Image

Figure 1 http://dell.triaddigital.com/ConnectedClassroom/InteractiveSolutions/SRS.aspx

There have been individual problems with the clicker ranging from faulty devices or importing issues. There have been reports of keyboard failure as well as problems turning them on or off.  The clicker is an example of a response-strengthening technology tool.  According to Mayer and other theorists there is a flaw in utilizing only response – strengthening learning as the “association between a stimulus and response” does not always lead to more complex understandings or the ability to transfer knowledge and understanding to more complex learning (2009, p. 15). 

 A very good friend who is in 7th grade – gave me her personal feedback regarding the clicker.  Kerri Marflak states that the clicker is “stupid as I sit in the back of the classroom and have a hard time getting the sensor to read my signal.  But it is fun to use and different than what we do during a normal day.”  Another problem with clickers is there tends to be limited flexibility in pre-set questions.  Overall the clickers seem to exceed expectations in that they provide instant feedback, comprehensive reporting, and full participation of all learners.

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Figure 2  http://www.einstruction.com/products/student-response-systems

 A societal need the clicker meets is engaging the learner on their level providing immediate feedback.   Today’s learners, especially those weaned on technology, expect to use technology tools in almost every aspect of their life. School is no different and the clicker allows the learner to be engaged and actively participate with the instructor as well as other students. The clicker allows for greater participation from learners who are not outgoing or vocal by providing a sense of anonymity while still providing the instructor feedback.   One benefit is that some of the clickers have a fully integrated alphanumeric keypad which helps in eliminating students from using their cell phones for back channeling.

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Figure 3 http://www.turningtechnologies.com

This technology would be even better if it were a bit more reliable in daily active use.  With so many different options available there may be a clicker that has addressed all the concerns I have listed above.  Dear reader – if you find out about one – please let me know!

References:

 Mayer, R. E. (2009). Multi-Media Learning (2nd Edition ed.). New York, NY: Cambridge University Press.

Blog Trends Module 1

BlogTrendsArliaK

I am having trouble gettnog my file into the blog.  Please click on the link to see the entire blog.  Thanks!

Motivating Adult Learners

http://youtu.be/NlpU16_EyMs

Click on the link to get to the video.

I have made comments at the following blogs:

Rashida Brown

http://rashidabrown.wordpress.com/

Heather Rogers

http://waldeneducationaltechnology.blogspot.com

Dwanell Dibartolo

http://ddibartolo.blogspot.com 

Martha Thibodeau

http://mrsthibodeau.wordpress.com

Vida Martin

http://vidamartin.wordpress.com

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